/************************************************************
 * Filename: Sprite.h
 * Purpose: Defines the Sprite component. This is the main
 * visual representation of a game object, if it has one.
 * Updated by Graphics.
 * Author: Jeremy Kings
 * Revision: 1 (30 November 2010)
 *
 * Copyright 2010, Digipen Institute of Technology
 ************************************************************/
#pragma once

#include "GameObject.h"
#include "Geometry.h"

namespace Engine
{
	class Sprite : public ObjectComponent
	{
	public:
		Sprite():ObjectComponent(CT_Sprite){}
		void Serialize(Serializer& serializer){}
		virtual void Update(System* system, float frameTime);
	};
}
